My history with Bang goes back a ways, before I was really serious about board games. At most, it had only been out for a couple years. And, at the time, it was really cool. At least for the first few sessions.
But Bang has some definite issues. A lot of which comes down to being too busy for what you get out of it. The theme helps it out a lot but it doesn’t do enough, at least not for me.
Okay. Thumbnail of Bang the Dice Game: At the start of the game, everyone gets a hidden role. The Sheriff, who gets revealed at the start, has to kill the outlaws and the renegade. The Deputy wins if the Sheriff wins. The outlaws win if they kill the sheriff. The renegade wins if they kill everyone else. You also get a character card that gives you a special power.
On your turn, you roll five dice that let you shoot other people, heal up, and possibly blow up dynamite in your face. That sort of thing. You get two rerolls, although dynamite faces are locked. One element I really like are arrows. You draw an arrow token every time you rolls one. When the tokens run out, everyone takes damage equal to the number of their tokens and they turn their arrow tokens back in.
The obvious advantage that the dice game has it is that is a lot easier to teach. The card game, while simple once you know the cards, is surprisingly fiddle. Teaching Bang the Dice Game to non-gamers from scratch is clearly much easier.
However, I also think that, mechanically Bang the Dice Game is stronger. Yes, it uses dice but the game is juggling six different possible faces. There are a lot more than six card possibilities in the original Bang, before even adding in expansions. I think the dice flattens the luck out and makes the luck much more manageable.
I would definitely play Bang the Dice Game again, particularly to find out of it’s as good as it seems to be. It’s not the best dice game I’ve ever played but it does a good job making its theme work and being fun.