Friday, November 6, 2020

Wow, that’s a lot of R&W contests

 I read in the Boardgame Geek newsletter that the sixth Roll and Write Design Contest has started. It won’t be done until the end of January and will be fun to follow it.


https://boardgamegeek.com/thread/2532785/6th-roll-write-game-design-contest?mc_cid=d48092cf18&mc_eid=3fda55930d

... Wait a second. The sixth R&W contest? (Wow, I missed the fifth one!) The first one ran from February to June of 2019. Most design contests are annual but there are going to have been six Roll and Write contests in two years? That’s incredible.

Okay. It can be true that a Roll and Write game can be easier to physically make than a lot of other categories of games. (Emphasize on can. Many designs have you make a deck of cards as well as a game sheet) But I can’t believe that it is magically easier to DESIGN Roll and Write games. Maybe they are easier for play testers to make and then play test but that’s the only part of the process that seems faster.

Not that I’m complaining. Over the last few years, I have come to really appreciate Roll and Write games, particularly Print and Play ones. It’s a remarkably flexible format, as well as being very easy to make. The 2017 GenCan’t R&W Design Contest was a major milestone in my gaming life.

Still, I have to wonder why this contest has happened so often. And I have a theory. I have heard that there’s been some success taking the next step and getting games formally published from the R&W contests. And maybe that’s added bit of inspiration needed.

No matter what, it’s nice that these contests keep happening.


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