Iyashikei is a genre in Japan that literally means healing. The only reason I know that is because of Animal Crossing. And Animal Crossing has been the video game of choice in our household for the past year.
Which led us to trying out A Short Hike since we had heard it had a similar vibe.
In A Short Hike, you are Claire, an anthropomorphic bird who is spending the summer with her aunt, a park ranger. Claire is waiting for an important phone call but the only place in Hawk Peak Provincial Park is the very top of the highest mountain.
And climbing that mountain and getting that phone call are rewarding but the park is a pretty big, open sandbox with stuff to find and people to talk to. You can race, play a variation on volleyball, swim, fish and just generally explore. Everyone ranges from pretty nice to really nice and nothing can hurt you. Getting lost is literally the biggest hurdle in the game.
I have to say that the gliding mechanic, which is all about graceful arcs and catching updrafts, is a lot of fun. A decent chunk of my play has been gliding just for the fun of it.
Mechanically, A Short Hike and Animal Crossing are pretty different. A Short Hike is all about stamina management as you earn gold feathers that increases your stamina and complete fetch quests. Animal Crossing is all about gradually developing your environment.
But the games have similar themes. Yes, there are goals and there is work to be done but there is no pressure. You can take your time and enjoy the worlds that the games create. It’s not just escapist but also decompressing and relaxing. That might not work for everyone but it’s been good for us.
Animal Crossing is a slow, glacial game and I think it takes a year in real time to see things play out. A Short Hike is more like a weekend. I don’t view A Short Hike as a substitute (and I do like Animal Crossing more) but I think it’s a great way to test the waters of Iyashikei.