Friday, February 19, 2021

Oh, that’s where my D&D minis were hiding

 While looking for our wedding China (which I did find, thank you very much for asking), I found my old D&D minis from back when I played the skirmish game. Now that was a walk down memory lane.


D&D minis is as close as I ever have come to playing Magic the Gathering or any other collectible card game. It probably will remain that way unless our kid decides that he needs to embrace the Pokémon card game. Opening blind box products is fun. Buying blind box products is not :P

Looking back and knowing that a lot of folks wanted prepainted plastic miniatures for, you know, actually playing Dungeons and Dragons, having them as randomized blind boxes was really evil. And, at the time, your main choices were buying these blind boxes or buying lead miniatures and painting them yourself.

Hey, I remember when Zombies!!! first came out and getting a hundred zombie miniatures that bent if you looked at them funny was AMAZING.

While I didn’t get in on ground floor and the first wave of miniatures (it took friends being into the skirmish game for me to get into the game), I did start early enough to live through a change in the game that now seems amazing to me.

The original maps where blank grids and players would take turns placing large tiles down on the board. You’d still have a decent amount of empty space left on the map when you were done. Then they switched to fully preprinted maps. Those were thematic enough that I knew DM’s that used them for D&D games.

On the one hand, the fully printed maps drastically sped up setup time and guaranteed a balanced map. But setting up the terrain definitely added a layer of gamesmanship to the game. I had a friend who had an opening that required a two specific figures and a promotional tile that let him fireball his opponent’s starting space. A good setup was as important as your warband composition.

At the time, I thought removing a step that could effectively have you lose the game before you actually started playing was a good idea. These days, I think that’s even more true. The D&D minis game was really aimed for more casual play and automatically balanced maps just supported that.

Looking back, I am amazed at how, at least for a while, I spent a lot of time playing this game, including going to tournaments. (Where I did terribly at) I spent a lot of time designing war bands. Occasionally they’d even do well. But I’m okay no longer playing a game where I had to keep track of the special rules for hundreds of different pieces. That’s what actual D&D is for.

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