Monday, March 22, 2021

Foothold Enterprises is a hidden diamond in the rough

 I’ve finally gotten around to making and playing a copy of Foothold Enterprises. What I found was a game that was mechanically compelling enough that I want to keep playing but a seriously boring graphic design.

Okay. Here’s the info dump. Foothold Enterprises is a print-and-play, in-hand, solitaire game. That means you make it yourself, only one person can play at a time and you don’t need a table. Which are all things I’ve been exploring for the last couple years.

You are starting to get a startup company off the ground. You need clients, which are what the game calls points. In practice, it’s an auction game where you bid for advertising (special powers), clients (like I said, points) and money (the stuff you use to bid)

Every card has an ad power, a money value, a client number and the number of cards you flip if you want to bid for any of the three elements. If you want to bid on a card, you decide how much you are willing to bid, flip over the right number of cards and see if the cards add up to less than your bid. If they do, then you get the card.

A few clarifications. You track money with a money card and a paper clip. You get two bucks at the end of every turn so passing and getting money is important. And you don’t spend your bid if you bid for money since you’d never bid for money otherwise. 

One of my favorite design choices is you use card positions to designate how cards are used. Client cards you win are turned upside down and put face up in the back of the deck. Ad powers are placed sideways. Every other card you use are face up and right side up in the back of the deck. It makes everything easy to track.

When I first played it, I said to myself ‘This is like the Zed Deck’, which was listed as an inspiration. So I got out the Zed Deck and played it again. And, no, it really isn’t like the Zed Deck. Other than being in-hand, they are different experiences. The Zed Deck is very encounter-based while Foothold is auction/money management. (I  don’t consider trying not to lose all your health resource management :D)

I’m not going to lie. I really didn’t know how well Foothold Enterprises would work. It ended up actually being a lot of fun. To be fair, the auction mechanism is less an actual actual mechanic and more a push-your-luck mechanic. (And don’t give me the everything-is-a-push-your-luck-mechanic argument) Regardless, the gameplay has a good flow.

I did find that by being conservative when I went after a card and liberal about how much I bid, hitting the fifty client mark wasn’t hard. However, raising the benchmark made for a much more challenging game. Either way, I had fun.

The biggest ding I have for Foothold Enterprises is the terribly dry presentation. It was great for saving ink and the design wins points for being very functional. But the lack of art makes them dull enough that I have to think that contributes a lot to why no one seems to know the game. The Zed Deck, as a comparison, is much more visually interesting. Maybe a redesign where the cards look like business cards would solve the problem.

While Foothold Enterprises doesn’t knock down Palm Island from its spot as the best In-Hand game I’ve played, it’s still a game I enjoy playing and plan on keep playing.

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