Pointree was a game I was looking forward to trying after I read about it since, hey, it’s about helping a tree get healthy. (Well, what else does making life energy flow through a tree mean?)
It’s a Roll and Write game that belongs to the Take It Easy school of design. Which means that everyone uses the same rolls so there’s no technical limit to the number of folks who can play and it works just as well as a solitaire game.
The sheet has the outline of a tree with a network of connected boxes inside it. The boxes come in three different colors and are either blank or already have a number. Pointree lasts six rounds and each round you roll six dice and then do something with them.
The core mechanic of the game is dirt simple. You can fill in a blank box with the number from a single die. You can mark of pre-numbered boxes with one or more dice that add up to that number or more. You start at the roots and all the boxes you fill in have to be connected.
There are six different ways to score points and you have to pick one of them at the end of each round. And, no, you don’t get to pick any of them twice. And there are a variety of ways to get bonus points, including checking off sets of ones and twos. (Which is a nice touch since high rolls are intrinsically better)
I quite like Pointree and one reason why is that I keep doing badly at it. Despite being mechanically simple, Pointree is not readily solvable. And, while it would help, I don’t think rolling all sixes is the solution. Pointree has an actual decision tree.
Pointree is a Roll and Write that feels like it started out life as a board game. In some Roll and Writes, the sheet is just a place to write down the die rolls. In Pointree, how you develop your paths and connections is the meat of the game, not to mention how you cope with bad rolls.
Pointree is my game of choice if I wanted to get people to try out Ignatov’s designs.