Friday, June 18, 2021

The introduction to Tempus Quest was too introductory

 Last month, I tried out Chris Anderson’s Tempus Imperium. It’s a PnP game where you use the date and time to set up the map and then create a list of actions. I knew Anderson had also made a series of other time stamp related games called Tempus Quest so I decided to try the first one.

(And THEN I learned that there was ANOTHER time stamp game, Tempus Infinitum, that looks like a refined version of Tempus Imperium)

Tempus Quest is a series of games or scenarios. After the introductory scenario, it looks like how you do in one scenario will effect what happens in the next one.

In Episode 0-Some Reassembly Required, you are attempting to rebuild a spaceship in a junkyard. Connect resources together to make parts and then connect them to the ship in the middle. There’s an alarm track. You check alarms off if you do something close to guard towers but you can also check them off to change your action.

Having learned Tempus Imperium first, Tempus Quest was really easy to pick up. And I have come to two conclusions.

One, Tempus Quest Episode 0 is probably the best introduction to the whole use-the-datestamp-to-generate-a-number-string idea. It uses a shorter number string and has a clear-cut goal with a clear-cut way to go about it.

Two, I liked Tempus Imperium more and I’m glad I started with it.

It isn’t so much that Episode 0 is flawed but that it hits the whole introductory thing a little too on the nose. Tempus Imperium has multiple paths to victory while Episode 0 has just one. In Tempus Imperium, you have to develop a good income. In episode 0, there’s a checklist of alarms to spend and there seems to be so many that you shouldn’t run out.

Really, I’m punishing Episode 0 for being exactly what it’s intended to be. It’s an introduction and a tutorial. Looking at the next couple episodes, it looks like the complexity level does go up.

But it did leave me wanting to play more Tempus Imperium.

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