While doing some notes on Roll Through the Agesfor a blog post that I may never bother finishing, I found myself asking what is the line between a Roll and Write and every other side games
And, of course, the answer is that definitions are arbitrary. While there are definitive examples of Roll and Write, like Qwixx, there is plenty of room for people obsessed with semantics to quibble over it. So I’m just worried about my own personal definition.
I found myself asking the question when I realized I had started playing Roll Through the Ages and Monopoly Express (both games I still enjoy) at the same time. While you use a peg board to track resources in Roll Through the Ages, you do track all the stuff you build and develop on a player sheet. And while Monopoly Express makes really nice use of specialty dice, all you write down is your score.
So what do I think is the important part of a Roll and Write? I’m going to say the write. The player sheet has to be an active part of the game and the decisions you make. If you’re just tracking your score, it’s just not the same.
In Yahtzee, you have to choose which scoring how you’re marking each turn. That’s a Roll and Write. In Cosmic Wimpout, you just track points. That’s not a Roll and Write. Not to me at least.
And I’m not picky about the randomizer. Dice, cards, time stamp, some other way of generating random information. It’s all good as far as I’m concerned.
It may not be a perfect definition since Dungeons and Dragons would qualify as a Roll and Write.