Wednesday, September 8, 2021

What is the real value of stretch goals?

 Magpie Games just finished up a Kickstarter for a licensed RPG about Avatar. (The Last Airbender/Kegend of Korea, not the ‘let’s see how many ideas we can steal from Poul Anderson’ one) As I understand it, they had a $50,000 goal and raised over nine million dollars. Is that a record? I can’t keep track of Kickstarter anymore.

A good friend commented on how tempting the Kickstarter was with all of the stretch goals. Even though he has never watched any version of the show, doesn’t really have much interest in it and doesn’t see himself running the game.

Which led to two us commenting that the extra value of stretch goals only has actual value if you’re actually ever going to use them.

The older and more cynical I get, the more I feel very cautious about stretch goals. All too often, I don’t even get a game on the table more than couple times, let alone enough to make any use of extra stuff. The Fear Of Missing Out that stretch goals creates is often a reality of missing nothing.

To be fair, there have been stretch goals that have turned out to have had value for me. For instance, the stretch goals for the Pack O Games Kickstarters were additional complete games. Which I did play and got value from.

Still, if stretch goals are the deciding factor me me, I probably shouldn’t back the Kickstarter.

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