As has just become standard operating procedure, October was a crazy month and learning new games was not even remotely a priority. Still, I did learn a couple.
Quests Over Coffee: Danger Room
Take What You Mine
Both are Alexander Shen designs. Shen’s designs tend to be good for giving me something I can handle when I’m dealing with a lot of other stuff while still being good.
I’ve already written about both games. Danger Room works mechanically but just isn’t interesting. (I suspect I’ll have the opposite opinion of Shen’s A Day On The Lake) Take What You Mine, on the other hand, did just enough with very little to make me add it into my regular game rotation. And served as my token Roll and Write game learned in October.
One again, Alexander Shen’s designs have worked for me when I needed them to.
I have a feeling I’ll be learning more of them in November.