I first came across Ambagibus in 2018, which is the year when Print and Play became one of my major gaming focuses. It’s a solitaire tile-laying game where you are trying to complete closed paths.
At the time, I felt that Ambagibus was a very simple game and I even questioned the value of the game. The decisions in the game are fairly obvious so why play it?
However, I kept on going back to Ambagibus. For three years, it was one of my Go To games and I think it was how many PnP games came out during 2020 that distracted me from it. It did make the cut when a cross-country move had me purge a lot of PnP games along with a lot of published games.
However, exploring A Gentle Rain reminded me of Ambagibus. I dug it up and got it back on the table.
And it was better than I remembered.
Part of that is that I acknowledged that I wasn’t interested in keeping score. I wasn’t playing Ambagibus to win. I was playing it because I enjoyed the process. The process of Ambagibus decompresses me.
Ambagibus isn’t a brain fog game. I want to play attention to the calming little maze that I’m building. I enjoy making the little decisions and seeing how the maze grows.
I’m still following the rules and I am trying to complete a closed network passages. I’m still treating it as a game and I do want to win.
I’m just winning for different reasons.
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