Showing posts with label Scythe. Show all posts
Showing posts with label Scythe. Show all posts

Monday, July 25, 2016

4X and its shifting meanings

I feel like I'm seeing the term 4X used a lot more often than I used to, like its the new thing.

Which seems kind of odd. After all, while the term got started in video games, it's been around in practice in board games since at least the 70s.

The term refers to Explore, Expand, Exploit and Exterminate. Exploring means finding out what the map is. Expand means creating some kind of infrastructure, usually settlements and the like. Exploit means using the resources you find, almost always involving a tech tree. Technically, Exterminate means fighting and eliminating other players but it seems to just mean fighting these days.

As a genre, 4X really seems to have taken hold in the video game arena, which is where the term was coined in the first place. Basically, we're talking about in depth empire building. The term usually implies a big scope and a high complexity.

Over the last few years, what seems to have become a goal is create shorter and more accessible 4X board games. The first time I really heard the idea bandied about was with Eclipse, which described to me as Twilight Imperium for people who only want to play Euro games.

When it really struck me was when Tiny Epic Kingdoms, a 4X game that can fit into a really big pocket and take about a half hour to play. And now there's even a travel version that will fit into just about any pocket. 

And when I got a chance to play Scythe, it was described to me as a 4X game that combined the sensibilities of Ameritrash and Euro. It sure seemed to live up to that description.

It seems to me that the term 4X might be changing or shifting, making it harder and harder to definitively pin down what is and what is not a 4X game. In particular, the Explore and the Exterminate aspects seem more nebulous to me. 

With computers, the ability to create new maps and ones that are filled the fog and the unknown is a lot bigger than what you can do with a board game. Heck, in Scythe, a major component to the exploration experience are encounter tokens, which are one-shot multiple choice benefits.

And, as I already commented, Exterminate originally meant just that. Wiping someone off the map. Now, it seems to just mean fighting. With a loose enough definition of fighting to include siccing the robber on someone, someone could argue that Catan is a 4X. Not that I think anyone could actually get away with that argument.

I got curious and looked up if Nexus Ops was considered a 4X game. And I found that it was not. While it does have exploration and exploitation and even extermination, it does not have expansion. Which makes sense. Your forces really just squat on mines. You don't build any infrastructure.

Ultimately, what I'm getting out of 4X becoming a more common term is that the term has gotten more vague and not everyone is going to agree on what qualifies.

Wednesday, July 20, 2016

Convention fundraiser lets me try out Scythe

The highlight of the July Rincon fundraiser for me was getting to learn and play Scythe. At one point, while I was there, there were at least three tables playing Scythe and very likely a fourth table.

One of the amazing things about the Tucson gaming scene is Rincon. Not only is it a nice local con, it has fundraisers through out the year, giving me some micro conventions to enjoy as well. Seriously, it's a really amazing community.

While I got warmed with a quick game of HUE (which actually manages to impress me more and more with each play), I spent most of my relatively short time there with Scythe.

Scythe is shaping up to be one of the big games of 2016. It's set in a sort-of steampunk 1920 Europe. When I say sort of steampunk, I mean that it reminds me a lot more of the steam powered agricultural equipment of the late nineteenth century. The players play different powers in this Europe, building up their political and economic power.

Scythe is a 4X game, which means eXplore, eXpand, eXploit and eXtermimate. Which means move out, build up, get stuff and fight. The actual mechanics of the game is action selection. Every player has a dashboard of actions, basically the same but tweaked for their national faction.

To be honest, I'm willing to bet most folks reading this know more about Scythe and have played it more than I have. Since I knew I wasn't going to buy it, it was off my radar.

The first thing that impressed me about Scythe was the design of the player boards. They are slotted for the wooden pieces, making it easy to know what goes where. And when you reassign them, new costs or powers get revealed. Simple but so clever as far as making house keeping quick and easy.

The other thing that quickly struck me is that Scythe has very intuitive mechanics for anyone who has played Euros. I told Carrie afterwards that Scythe is Le Havre on steroids and with fighting. Which isn't a perfect comparison but it gave her an idea of how it works and that she'd be able to pick it up quickly.

My learning game got me trounced. I didn't focus on popularity track enough, which helped tank my score. And I had a blast. It was so much fun and I hope to play again.

Scythe is a really smart design. It has a lot of things going on, game mechanic wise, but all of the gears fit together really well. It's full of tough, interesting choices built on a tight economy. The fact that it has a playing time of two hours is less is just icing on the cake.

I'm not planning on buying Scythe any time soon. Between a two-year-old and three cats, we won't be playing it. But our son will get older and we can lock the cats in the bedroom. In a few years, I can see myself either picking it up or getting a game that Scythe ends up inspiring.

Getting a chance to play Scythe was really amazing. It's looking to be one of the highlights of the year for me. I hope I got to play it again :)

https://boardgamegeek.com/boardgame/169786/scythe