When I first learned about stretch goals, they were the most amazing thing ever. Bonus goodies are so exciting!
But, as time went on, some stretch goals felt like pieces of the game that had been shaved off and you needed to make the stretch goals to get the actual whole game. Other times, I'm forced to wonder if it's really just bonus fluff.
So now that I have become at all discerning when it comes to stretch goals, when I find some that are exciting, it's really cool for me. Particularly since I am just backing on the Print and Play level more and more, so most stretch goals don't mean a thing to me.
And, at the moment, I'm backing two projects with stretch goals that excite me. So, of course I have to write about them, even though I've already mentioned them before, to try and drum up more support and achieve more stretch goals :P
The Name of God is a nanno RPG, originally consisting of eight cards. Four cards of rules and four fetish cards. In this case, fetish means a special ritual object, not a kinky obsession. Although it's an indie game that lists Apocalypse World as an inspiration so it could end up both in a game :D
The stretch goals are more fetish cards. Since they are the special action/big mechanic of the game, even one is 20% cooler and We are at nine. 220% cooler? Rainbow Dash's head explodes!
What is actually super cool is how every bonus card is being designed by a different indie designer. I really hope they get to card eleven, since I've gamed with Megan and she's groovy.
Of course, the second series of Pack O Games is what really has me thrilled. It's a series of micro games and every stretch goal is another game! (Mind you, it doesn't hurt that the first set ended up being micro games on a Love Letter level of quality. A bag of junk games ain't anything special)
More than that, this time, every time a new stretch goals is announced, backers get to vote on which of two games it will be. I hope they don't run out of play-tested games!
Now, it is nice how the stretch goals in both projects add big content but what is really cool is how they engage the community. The Name of God is making big use of the indie design community and Pack O Games is giving people choices, at least as long as their supply of designs hold out. Both projects having lots of updates and decent transparency helps too.
Honestly, a good pledge experience has become part of the whole backing a Kickstarter thing for me and these guys are doing a fine job.