Thursday, June 22, 2017

Games for seasons

The Since I left the world of playing in a weekly Dungeon and Dragons game that plays all year round, I have realized that different seasons favor different flavors of role playing games. I'm not talking about one-shots, although that's probably the case too. I mean shorter campaigns, ones that last one to three months.  

I was already aware that my old Indie group tended to play more serious, even sorrowful, games in the last few months of the year, fall into winter. Games that had a lot of bleed. Keeping in touch with them and occasionally playing with them online, that has continued to be the place.

And I have realized that my oldest DM, who has long stopped trying to run never ending campaigns, now regularly runs short campaigns every spring. Until I started to really think about it, I didn't really realize that.

So, at least in my circles, it seems like spring is the time for adventure and the end of the year is the time for sorrows. And no one ever seems to be up for gaming in January and February, when we're recovering from the holidays and gearing up for the new year.

For years, summer has also been an off season. Vacations and conventions and general summer time activities. However, I am now wondering if there are good systems or themes for summer. The fact that I live in Arizona and we're going through a heat wave and have to spend as much time inside as possible has nothing to do with that, I'm sure.

While I was reading InSpectres, a game that is totally going to get a blog entry of its own, I found myself thinking that it was both a system that I wanted to try and that it would make a good campaign for the summer time.

At the heart of that idea is because it is a very light and light-hearted game with a lot of comedic elements that also has a strong through line for a campaign, running your own Ghostbusters-style franchise. It's not serious or full or bleed but it does have an ongoing storyline to keep coming back to.

I've decided that a summer campaign should be like summer reading. Light and maybe with lots of explosions. Something everyone can laugh and have fun with but doesn't require that much raw, bleeding feelings.
 
You know, most of the comedy games I've played have been more suited for one-shots. Finding ones aimed at campaigns isn't as easy. (Although I've been in comedic 'regular' games) My theater friends all tell me that tragedy is easy. Comedy is hard. But I think summer calls for comedy.

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