Still not going to make this a regular thing. However, Roll and Writes are such a quick and easy way to get a new game fix :D
I’ve already written about how much I’ve enjoyed Yard Builder. I’ve kept playing it and kept enjoying it. The design space is just large enough to make the decision tree interesting.
A big part of game design and game experience is how much control you have and how it is limited. (And sometimes, in games like Go or Chess, the limiting factor is entirely your opponent) If you have total control, you aren’t playing a game. You’re doing a jigsaw puzzle. And with a solitaire Roll and Write, the dice are your limitation.
Yard Builder, with 3d20, offers me enough choices that I felt like I had some control but still had tough choices.
I also tried out a game I had overlooked from GenCan’t’s 2017 Roll and Write, Benny Sperling’s Wreck and Roll. It’s a game that seems to have been designed to fit on a business card. The theme of the game is destroying a city with a tank. In practice, you’re filling a grid. You also have special power tracks and a health track.
Honestly, it seems like just filling in the grid is the strongest strategy and just using the special power tracks to avoid taking damage. The minimal time/space/component aspect will let Wreck and Roll see some more play from me but I think there are better minimal Roll and Writes.
On the other hand, Some Kind of Genius from Radow Ignatow exceeded my expectations. It was a bonus game he released early to backers of his R&W Kickstarter. And it makes me feel like backing it was a good call.
While the game is fundamentally about filling in boxes that are printed over an image of a brain, it does a good job forcing you to pick and choose your priorities. You can’t do everything . After more plays, I’ll have to write about it some more.
As ever, Roll and Writes continue to keep me amused with minimal moving parts.