Friday, June 3, 2022

My May Gaming

Okay, what interesting gaming things happened to me during May?

I continued my effort at learning at least new one Roll and Write a month with Mini Town from Dark Imp. It belongs to the draw-stuff-on-a-grid school of R&W. The number of Roll and Writes I’ve played like it is in the double digits and that’s just counting published games. Throw in design contest entries and it gets silly.

And, honestly, while I like how the symbols interact, it doesn’t do anything special from a gamer standpoint. However, one of the design goals was to work in the classroom or a similar environment and I think it checks several boxes there. So, mission statement accomplished.

I also learned ROVE, a solitaire game about rearranging cards in a pattern. I haven’t made up my mind about it. I’ve done horribly in my plays so far :D But a solitaire has to be tough to be worth replaying. So I think ROVE will end up being a good experience.

However, the most interesting thing that happened to me gamewise was mentoring a group of fifth graders playing D&D as part of my job as a substitute teacher. 

I went in afraid that it would be a ‘I cast magic missile at the darkness’ but honestly, the kids did a lot better than that. The kids needed a couple nudges to stay on track and to keep it clean but it went well. (And, no, I wasn’t the dungeon master)

It went a lot differently than my experiences playing Dungeons and Dragons when I was in fifth grade. I think video games and other media have given kids a better sense of how RPGs work. More than that, I think that fifth edition is both more user friendly and more balanced than first edition.

It reinforced my opinion that both players and publishers have really changed over the last forty years. And that’s a good thing.

So, May was pretty good.

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