Friday, February 16, 2024

Revisiting One Card Mazes

 Last august, I found out about the One Card Maze collection. I printed out the promos and found them interesting but I was good. Since then, I’ve gotten more invested in the series and even bought the first season. (Which was released on PnP Arcade a month later, which I found hilarious)

Okay, there puzzles are just what they say on the tin. There are mazes that fit on the two sides of a card. Part of the idea is that paths that lead off the edge will take you to the flip side. The other major mechanic is that certain areas will let you change the orientation which determines which paths are open.

As I have mentioned in the past, the One Card Mazes remind me of the Flipuzzle collection. And, as I have said before, from a sheer technical brilliance, Flipuzzles have the edge. There is some amazing creativity going on there.

However, One Card Mazes are better for casual play. Flipuzzles can be hard to parse, particularly if you get distracted. They reward, maybe even require, constant concentration. One Card Mazes are much easier to just figure out where you are.

Another big plus is that One Card Mazes are available and I’m pretty sure Flipuzzles aren’t.

So here’s what happened. For years, I kept a copy of the nine-card game Down in my wallet. THEN I discovered Flipword (yeah, same designer) and that lived in my wallet. And then I switched to a smaller wallet lol.

While I can no longer carry Down or Flipword, I can carry a One Card Maze or two around. There are the four initial demos that I looked at and got me interested. The first collection is 18 more. And there are more clearly being designed.

And, what’s hilarious is that I am _terrible_ at them. I can fidget away on one forever and it doesn’t click. Still, they are for moments like waiting in the car so they still work perfectly.

I prefer games over puzzles but puzzles are great too.

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