And I tried a few times to write a year end wrap up but even just trying to limit it to my gaming life proved tough. Even in a quiet year (and it was a quiet year as far as gaming is concerned), it's tough.
Most of my face-to-face gaming was with our son, playing games like Don't Spill the Beans or Candy Land. Since he just turned three at the end of the year, he usually didn't have the patience to finish games and wasn't the best at following the rules either. Still, it's all part of building up the game knowledge.
My wife and I did get in some games after he went to sleep, including Machi Koro and it's first expansion. It's certainly in the running for the best game I learned this year, particularly for time strapped parents.
My most intense gaming experiences were at Rincon and it's fundraisers. Every year, my experiences with Tucson's own little con get better and better and this year was no exception. Definitely a great con.
And, as ever, I played hundreds of games on Yucatá.
At the start of the year, I set a small budget for how much I was willing to spend on Kickstarter. And, thanks to mostly sticking to just buying print and play files, I've been able to keep to that budget.
I also set myself a limit of only buying six new games, not counting Kickstarter, in 2016. I ended up buying, let's see, two. OK, I did great on that goal. If my son gets into gaming in a few years, that kind of goal will go straight out the window.
I started 2016 with an online game of Microscope and and I ended it in another. Those two games provided bookends to my gaming year, a nice bit of symmetry that I didn't plan but worked out nicely.
2016 was also the year that our son turned three, which means it was a year where all kinds of development exploded. He can now talk back and argue with us, for instance. It was a year in politics that will get its own chapter in history books. It also seemed to be a year when a bumper crop of celebrities passed away, although it doesn't help that the world has a lot more celebrities these days.
Yes, 2016 was a year.