Thursday, July 18, 2019

I hope Lantern is the first spark of what is to come

Lantern was the winner of the Best Game category in Boardgame Geek’s 2019 Roll and Write contest. So, of course I had to print it out and try it out. In fact, I laminated the play sheet because I figured it would see multiple play.

Lantern is, for all intents and purposes, a one-page dungeon crawl. It’s far from the first one-page dungeon crawl I’ve ever seen but it definitely has some touches I like. It’s a solitaire, which actually means I’ll play it more :D

At the start of the game, you roll six dice to create your adventurer. You assign the die to numbers to critical hit, counter attack, magic spell, constitution, and experience, as well as the special campfire area in the middle of the adventure. The first four let you manipulate the dice while experience and the campfire give you a limited way to recharge the abilities.

The sheet has been eight zones. Seven of them are encounters that require a specific combination of dice to defeat, ending in a dragon that requires six of a kind to kill. The other one is the campfire that I already mentioned.

As I mentioned before, there are a surprising number of one-page dungeon crawls out there and there’s some that I haven’t tried yet but I should. But the game that Lantern really reminds me of is Delve. Both games are just sets of encounters that you roll dice to resolve.

Delve is literally Yahtzee with dice combinations as special powers. Lantern, on the other hand, is all about dice manipulation. Of the two, I think I like Lantern better. You have both more control and more difficult choices since you can only use each manipulation a limited number of times and they are also your life points.

Not that I want to disparage Delve. It’s aged pretty well and still gives you a decent dungeon crawl experience in five, ten minutes. Not to mention that I’m pretty sure it’s been an influence on the genre and I’d be surprised if Lantern’s designer never heard of it. However, it’s biggest advantage in a comparison is a lot of extra material has been designed for it, including a scenario generator.

However, from what I’ve read, the current version of Lantern is still a work in progress. It sounds like there are plans to add restrictions and conditions to zones and possibly create whole new adventures. Which is great because I think Lantern has a lot of potential.

So, at the moment, Lantern is a fun little Roll and Write and I can see why it placed so well in the contest. But I am hoping that the best is yet to come.

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