When I first started being interested in abstract games, I had a brutally strict definition. A two-player, perfect information game that has no random elements.
Almost immediately, that definition ran into problems. Stratego, for instance, has hidden information. And a game like Blokus can play up to four players. Okay, so we are going to take away perfect information and no random elements and using Total Determination with no player count. That should take care of it.
Then I saw people writing about how games like Ingenious and Qwirkle are abstracts because they have no theme. But wait! You draw a random hand of tiles! It has a definite random element! But having no theme trumps that? Is the definition of abstract just mean no theme?
Okay. I see the reasoning behind that argument. I mean, that is kind of the actual definition of abstract. But that means that Poker and Rummy are abstracts and, while that can be argued, that’s not really the way that anyone’s mind works.
We have reached the point where I’m saying ‘I don’t know what an abstract is but I know one when I see one’ And really, every game has some element of abstraction going on. So, it’s more of a degree than a binary yes-no.
The game that actually really got me thinking about this is Hey, That’s My Fish. It does have a random setup but after that, it’s perfect information all the way. And it has cute little penguins and fish but those could be replaced by plain pawns and numbers. It doesn’t fit the pure definition I had at the beginning but I don’t think anyone would argue it’s an abstract.
So what have we learned? That vague and arbitrarily definitions lead to nebulous answers. Plus, abstracts apparently require a board, have either no or minimal theme, and favor choices over luck.