Friday, August 7, 2020

Will I ever actually _play_ Sword and Sail?

 I am really thinking of making a copy of Sword and Sail. For the third time. Even though I have yet to actually ever play the game :D


Sword and Sail is an old-school, old-world war game where you are trying to have a token  in every space of one of the eight different regions on the map. You use action cards to place tokens on empty spaces and you attack an opponent by moving two tokens onto one of their spaces (leaving only one of your tokens behind) 

It makes me think of what you might get if you tried to miniaturize and simplify one of Milton Bradley’s Game Master series.

I first started looking at the game many years before I started seriously looking at Print and Play. At the time, it was one of the prettiest Print and Play games I’d seen (and I’ve seen uglier professionally published games) I wondered at the time if, between the theme, attractive components and accessible rules, Sword and Sail was a ‘free’ game that I could get other people to play. 

I do understand that the game has some flaws, requiring some house rules. The original map had Germania in the corner with only four spaces so going for Germania was a degenerate strategy. There are also concerns with two-players of having perpetual stalemate moves. Sword and Sail may be limited in enough different ways to be actually be a good game.

Still, it’s an easy build and a pretty build. It might be good as our son is getting to the age where more complicated games might interest him. And it is an interesting artifact from the past. So, yeah, let’s try making it again.

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