I am both the perfect audience and the worst commentator for A Rusty Throne. It’s a solitaire war game that feels like it was designed for those of us who don’t know much about war games. (My war game days were back in high school and that was a…while back)
It’s a PnP game. There is a board, which takes up only one page and consists of nine areas, and a small deck of cards. Beyond that, all you need is ten tokens for you and ten tokens for the AI king.
The idea behind the game is that the king has gone insane and you’re trying to take over the island kingdom. You know, in order to save the kingdom. I’m sure A Song of Ice ans Fire didn’t inspire the theme at all. Your goal is to control all four of the castles in the board. You lose if you lose your home castle.
The game is entirely card-driven. The cards have symbols for combat, actions for the king and command points that you pay for your actions.
There are actually only two actions in the game. Adding forces to a castle you control and movement. Combat happens when troops live onto an enemy-occupied space. And combat is pretty simple and symbol-based. Swords remove troops. Shields block swords. Then add up surviving troops and bugles. Higher number wins and the losing troop is shoved off. If there’s nowhere to run, they are destroyed.
While the game is simple; even for someone like me who isn’t war game savy, it is very procedural. The hardest part is getting all the steps in the right order without missing any.
I have to note that the game balances you being able to think and the king taking actions (sometimes randomly) from cards by making the king a lot stronger than you. The king outnumbers you at the start, goes first (which is particularly strong in battle) and has a higher stacking limit.
One lesson even I have learned is that you are not going to to win if you charge in Leroy Jenkins style. The AI king is stronger than you and you are going to have to use finesse to win.
A Rusty Throne has been an interesting experience for me and it is a game I plan to go back to. Frankly, between the relative ease of play and construction, I think this is a game that you should make and try even if you are just a little bit interested.
Post a Comment