Wednesday, August 18, 2021

Nearing the middle of Cozy Grove

 As I wrote a couple months ago, we started playing Cozy Grove. It’s a video game about being gently helping unhappy ghosts let go and pass on. And we’ve made it to about the halfway point.

Short version: the game has kept us engaged and want to keep playing. So, that’s a thumbs up.

Here’s a recap: You are a spirit scout, a branch of scouting that is into wildernesss skills and helping the restless dead find peace. And you are stuck on an island that is full to the bursting with unhappy ghosts. Who are all pretty friendly. At the worst, they are rude but they will still talk to you. You don’t have to worry about the dead trying to horribly murder you.

While there is a plenty of crafting and decorating for you to do, the heart of the game is fulfilling literally hundreds of fetch quests. And, slowly, you find out each ghosts story. As opposed to random, faceless ghosts, you have a small collection of ghosts, each with their own story to explore. 

And so far, those stories range from the melancholy to the seriously depressing.

Every time you level up, the island expands and you get a new ghost so we haven’t seen everyone yet. But none of the stories have been ‘inappropriate’ and forced us to edit them for our seven-year-old.
None of the stories are that surprising. We’ve only completed one but they all seem to have plenty of foreshadowing.

Cozy Grove hasn’t been shocking or surprising but it has been a slightly sad way to decompress.

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