Friday, August 13, 2021

Flipword - my new go to pocket word game

 Flipword is the most recent nine-card word game I’ve looked at. It’s not a huge field but I’ve seen at least five of them so there’s an interest there, at least for designers. And, to be honest, it is the best one I’ve found in case you don’t read anything but the opening paragraph.

It’s a print and play game originally from the 2021 Nine-Card Contest. All you need to play is the cards and some way to keep score. The core concept of the game is dead simple. Each card has a condition on each end and both sides, so four conditions on each card. And by condition, I mean some kind of rule that a word has to follow. Be seven letters, end in T, have exactly two vowels. That sort of thing.

There are rules for a base game but there are also nine more rule sets for playing with the cards. There’s competitive rules, solitaire rules, cooperative rules. They all involve having three (or two or even four) cards out and coming up with a word that fits all the conditions. One actually has players have their own hand of cards, which was neat.

Last year, I tried out and really liked a nine-card word game called Word Chain. The first player comes up with a word and each card involves coming up with a new word that builds from the word before it. I think it’s a really killer design with vast replay value since changing the first word changes the entire game.

But Flipword has a much greater ‘one more time’ factor. I start playing it and then I keep playing it. It is more accessible than Word Chain and I _think_ simpler. I like the design of Word Chain more but I have more fun with Flipword.

Flipword is a game that takes up basically no space, either to store or to play. If you keep score      in your head or just play for fun, all you need the cards. It is super easy to teach and should work for non-gamers and casual gamers. So, it’s been added to my travel bag.

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