After I learned that Pokethulhu was actually a thing, I had to find it and read it. Neither one of those things was that hard once I actually knew it existed.
Anyway, it is an RPG that I _think_ was created as a gag and never intended to be played, although it does have a perfectly functional dice pool system attached to it. Yes, we have reached the point where it’s easy enough to throw in functional mechanics into a joke game.
As the name makes blatantly clear, the game is a mash up of Pokémon and the Cthulhu Mythos. The older you are , the weaker your sanity is, so that’s why it’s kids who go out to become cultists and catch abominations. Which is FAR from the strangest thing I’ve seen done it either franchise.
To be honest, Pokethulhu would be a one-note joke that would be immediately forgettable if it wasn’t for one over-arcing conceit. The idea that the game is based on an existing IP and makes constant references to it. It’s like Norman Sprinrad’s Iron Dream only not nearly as disturbing. It’s a step beyond being based on a fake product. It’s like you are playing a game where you are playing a game in that setting.
And it even plays into the mechanics. Players can play chaos cards, causing bizarre effects, but only if another player makes specific quotes from the Pokethulhu cartoon. Which, of course, doesn’t exist.
Having to come up with lines from a cartoon that is non-existent is the most compelling reason to play the game in my opinion.
The single funniest thing in the tiny RPG was a listing for a pokethulhu named Skoobai-Thulhu. In the cartoon, a cultist named Shagai has one and has to use Skoobai-snacks to get it to do anything.
I have seen a lot of RPGs that I have looked and said ‘Man, I want to play that.’ Pokethulhu isn’t one of them. BUT man, was it a fun read!
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